Where is bael turath




















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Rise of the Empires. Empire of Bael Turath. Last Update: January 13, I'm ready to Ascend! See All Pages. I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.

Soon they decided to conduct an evil ritual, the Bloodfire Moon a very typical 4th edition name, following the same compound word formula that brought us the Feywild, Shadowfell, the fire archon blazesteel, the vampire spawn fleshripper, and the goblin blackblade , that would tie their bloodlines to the Hells forever. Those noble houses that refused to take part in this ritual died in battle or were sacrificed on the altars of the Lords of the Nine.

Those who made the pacts became tieflings. With their hell-bought powers and newly found racial solidarity, Bael Turath flourished for centuries to come, growing to encompass half the world and even extending into the Underdark and other planes of existence.

Even very late in the "tiefling era" of Bael Turath, most of its citizens were normal humans or other nonplanetouched races; only the nobles were tieflings. The tieflings today in the generic 4e world are all descendants of one or more of these ancient noble houses, though they may not know which ones.

Eventually Bael Turath came into conflict with another great empire, the draconic not just dragonborn, but also full dragons empire of Arkhosia. They skirmished, they warred, and finally they wiped each other out in the War of Ruin some say due to an out of control apocalypse spell, as described in Monster Manual 3. The ruins of both civilizations can be found throughout the world, since many territories changed hands multiple times, being ruled by Arkhosia or Bael Turath as the respective empires waxed and waned.

Again, it's mostly a matter of convenience, so the DM can put either kind of ruin anywhere in their campaign world without having to worry about history or geography. A given dungeon could have a Turathi level, an Arkhosian level beneath that, another Turathi level beneath that, and another Arkhosian level beneath that if you really wanted and a level dating back to the more recent Kingdom of Nurath on top. It's implied that Vor Kragal was the empire's capital at one point.

Vor Kragal was buried under ash because of the magic of an elementally-aligned noble house Zolfura - or possibly a dragon assault had something to do with it. Harrak Unarth was pulled into the Shadowfell's Domains of Dread essentially Ravenloft by the doomed love and betrayal of its rulers. In Vor Rukoth a portal to the Nine Hells went terribly wrong and the city remains overrun by devils to this day. Monster Manual 3 claims that skulks were once a slave caste in Bael Turath gifted with supernatural stealth by the demon prince Graz'zt as a reward for rebelling against the devil-aligned nobles.

Skulks have been the sworn enemies of tieflings ever since. It was from this that a lusterless black metal, a single part of a larger whole began it's tale. This became the ancient story of a Rod of Seven Parts, a tale seeking the return of the Rod and the forces of Chaos trying to keep it apart. Then the artifact was in one piece, and was known as "The Rod of Law".

The rod was broken into seven fragments during this conflict, and the seven individual pieces were scattered across the world.

Antiquity and eldritch wizardry described each piece as having its own unique powers. But together, the more parts of the rod a user possessed, the more powerful each one of the seven parts can become.

The Rod of Seven Parts, when whole, is a 5-foot-long pole. The command words for each piece: "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a mystic phrase that translates into "Though heaven fall, let justice be done.

Law is king. The dragonborn race once forged the powerful empire of Arkhosia in arid lands. Ruled by royal lines of mighty dragons, proud Arkhosian warriors subjugated vast territories across the world.

Their empire was famous for carving its most important structures directly into the sides of cliffs, hills and mountains. Wonderous stone facades, carved with pillars, arches and spires, were wound through with dragon iconography. In the deep, cool caves behind them, the dragonborn and the dragons alike conducted the affairs of their empire The tiefling empire finally met its match in Arkhosia.



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